![]() Detailed hit-percentage and damage stats help you plan your attacks more effectively, but attacking some areas can have other effects. Representing the range of the current weapon, you can target any item within the sphere for an attack. ![]() Perhaps a tribute to one of the interesting things to come out of Parasite Eve, tapping the attack button pauses the game and causes a large wireframe sphere to erupt from Ashley's body. While navigating the labyrinthine corridors under Lea Monde is all done in real time, battling is a decidedly different affair.Įven with all of the other gameplay elements thrown in, combat is central to Vagrant Story. While they start off easy, they eventually become fairly fiendish with the addition of a variety of new and different box-types. While the latter isn't emphasized too heavily, Vagrant Story does have a surprising compunction for box puzzles. Ashley can switch in and out of battle mode, freeing his hands for tasks such as lifting boxes or grabbing edges. You navigate as you would in Metal Gear Solid, guiding the character with the analog pad and rotating the viewpoint with the L and R buttons. Most of the game takes place underneath Lea Monde, where Ashley runs through room after room, slaying monsters and recovering information and keys to aid Sydney's pursuit. An odd blend of action, adventure and RPG gameplay, a lot of Vagrant Story's charm lies in the sheer amount of control the player has in playing what is mostly a linear game. While the Metal Gear feel is there thanks to the perspective, attention to detail, and emphasis on cinematics, one never actually has to skulk through shadows, avoid detection, and the like. ![]() Many have described Vagrant Story as "Medieval Gear Solid," a comparison that both is correct and not correct. What are Sydney's intentions, and how does Ashley play into his master plan? As with Final Fantasy Tactics, which was developed by the same team, the lines between good and evil are endlessly blurred and the story is complex and twisted. After a chance encounter with the heartless leader of the Mullenkamp Cult, Sydney Losstarot, Ashley finds himself in a life-or-death game of cat and mouse amidst a deeper plot larger than the two of them. Caught in the middle is Ashley Riot, an agent for the Valendia Knights of Peace's elite Riskbreaker unit. Despite a few interface and complexity issues, Vagrant Story is a rare and nearly perfected game.Ī brutal battle wages between the Knights of the Crimson Blade and the Mullenkamp Cult in the city of Lea Monde. A melange of the action, adventure and RPG genres, Square has truly beaten all odds and produced an engaging, seamless epic unlike any other. After a few more moments of me just staring at him, he put it away and just waved me off to go back to work.Let's just get it out of the way - Vagrant Story is a ground-breaking game. My boss continued to sit there, staring at me for a bit, before he actually pulled out a write-up sheet. Me: “Not in the women’s restroom where anyone can walk in, and not when there is a gym right across the parking lot that has publicly-available showers.”Īt that point, the man in the suit picked up his bag from against the wall and just walked out, with the vagrant shouting at him as he followed. Vagrant: “Y-you don’t know about… Times are hard I’ve got to do what I can and-” Utter silence falls, as my boss is basically cringing behind his desk, looking between us, and the man in the suit, who I’m guessing is a lawyer, is giving the vagrant man a look of disgust. Me: “You were in the women’s restroom, giving yourself a bath from the sink!” Vagrant: “I’m gonna have your job for this!” Vagrant: “You can’t treat people like that!” On this day, I get called back into the back office to find my boss - who is kind of a coward - a man in a suit, and an older man who I recognize as a vagrant I had to kick out of the store a while ago.īoss: “, did you kick this man out two weeks ago?” I will try to help out on occasion, but there are limits. The area where I work has a fairly high homeless population, who will often hang around in the area, looking for people to pay for a meal for them.
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