![]() Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. ![]() Although the hints are in a not-so hidden part of the first level, Quake III: Arena. They later decided to stick to Quake II when the game’s fast-paced, tactile feel felt closer to a Quake game than a new franchise, and it worked. If you do not understand what is causing this behavior, please contact us here. Artifact Title: id Software had other titles in mind for the game. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.While were waiting, though, I suppose we can discuss some crazy Quake II factoids. Maybe everyones still waiting to leap out and surprise me. Bizarre, right It really is just the darndest thing. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine But now, Quake II turns 15, and suddenly it gets the royal treatment. ![]() There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: If spawned at the offset muzzle point based on position and view angle then there would be a slight timing lag with the animation, but I think that would be preferable to a bad position render.Your IP address has been temporarily blocked due to a large number of HTTP requests. If spawned at the gunshot origin there would be lag on the net so the muzzle flash would disconnect from the gun position. that's where you'd have to decide if you want the flash to spawn at the gunshot origin or an offset from the player's muzzle calculated from their current position. 1.Go to Quake II\baseq2 folder (xatrix and rogue for the expansions) 2.Create a new text document and rename it autoexec.cfg 3. the weapon events in Quake 2 are all server side, so the event timing would correspond to the gunshot sounds accurately. Regarding the 10 FPS and client prediction. Also not sure if I would be able to send different muzzleflash message to the world, and different to specific player, but I think yes. The problem would be with player view side, when the positions need to be more precise, and since Quake II has only 10fps server side, client predictions aren't too accurate and that would probably look awful. The graphic level offered by Quake 4 is sublime and these graphics were a real revolution when the game was launched. We will also have the chance to drive more than half a dozen different vehicles. Originally posted by ☣VoivoD☣:I can add that to the world side with major no problems. We will have quite a few weapons to win the battle, from the renowned Blaster, machine guns, grenade launcher, and even Strogg weapons.
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